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Saturday, January 10, 2009
Starcraft TWO VS Dawn Of War TWO

Alright alright, basically we KNOW about the upcoming Starcraft 2, and maybe some of you vigilant gamers here, Dawn Of War 2. Their having the same genre, RTS(Real Time Strategy). Their having the same background theme, outer space. Their also having VERY similar races, Space Marines = Terrans, Tyranids = Zergs, Eldar = Protoss. But which one, of these 2 epic shiv games is truly worth your money?? In this case, your time for gaming too. As some of the people reading this might be having their major exams this year. SPM or PMR doesnt matter doesnt it ._.


As you might've guessed. Im here to tell the facts about both games. Obviously, I hate Starcraft 2. I'll list down why. I wouldnt wanna give spoilers about both games gameplay, so I'll leave you to watch the vid but face general facts.

Starcraft 2
Features....
1.Awesome storyline and plot.
2.New units as usual...But they look sorta cool, nonetheless.
3.Its NOT a single game. Its a TRILOGY. That means your gonna be buying 3 games seperately. You think its good isnt it? :D
4.Sucky graphics for a game that has been delayed a year.
5.Multiplayer-based gameplay. They continued everything in brood war. Boring. Even DOW 2 multiplayer looks better. Even if its balance-wise.

Dawn Of War 2
Features....
1.Awesome physics quality. Attacking from behind the enemy makes them take more damage. Height is an upper hand as people tend to miss when shooting higher units on higher terrain. Units can get knocked back :D

2.NO expansions. Altho there IS a possibility but it ALWAYS gets better and it costs lesser too :D

3.Crazy graphics!! Zoom in and check the unit details. The terrain is awesome too :D Not to mention the special effects like lasers and bullets. Even the explosions seem more lifelike and vivid!! The new race, the tyranids are lookin sexy as well. VERY SEXY. They also have quite some blood splats too :D

4.Awesome animations. Killing animations, alternate attacks, bombs, lasers, skills, everything of it is superior compared to SC2.

5.Smart assed AI. Yea, they know how to run when outnumbered, take cover when needed and even turn around if your shootin them from behind(cuz it does more damage).

6.Superior flexibility and tactics. You can order units to take cover, you can also garrison them into buildings and use nearly any wall-like structure or crater(as long as its quite big) on the terrain as cover. Speaking of it, you can also upgrade individual squads with pimped weapons such as guns that do well agaisnt vehicles or infantry. Multi purpose guns exists too :D And you also have the option to make your units engage in mellee or ranged combat*it might make a difference depending on the unit*

7.Destructible EVERYTHING. In Company Of Heroes, Relic made a destructible terrain, not 100% tho. In Dawn Of War 2, it just became ONE HUNDRED PERCENT DESTRUCTIBLE. To your tactics, you can destroy garrisoned buildings and kill everything inside, then use it as cover or you can blow up a bridge making everything on it plummet to hell and cut off an enemy route to your base.

8.Wargear. In single-player modes, your commander and squads get wargear which they can equip and use it in the next mission. Its obttainable via random drops from enemies or mission targets. This really increases the tactics avaible to your squad.

9.Non-building single player campaign. Well heck, I thought it was RTS? Yes it still is :D You control a number of 6 squads in the campaign. Each having their individual combat specialties and perhaps even unique voice acting. You only have limited reinforcement options and tactics will still be required to complete missions smoothly.

As you can see, I pointed out quite some points to rant over SC2. Esp since we're malaysian, budget is a must to consider about buying games. Of course we wouldnt wanna spend much in buying a SINGLE GAME that comes in THREE expansions. According to articles by Starcraft enthusiasts, they mentioned that Starcraft 2 is going to be multiplayer based gameplay. A small screen that makes attention and focus a resource to a pro gamer. Say a battle between your marines and hydralisks and a battle between vehicles taking place in another corner of the map. DOW 2's screen is considered pretty small due to the epic size of the map. And theres WAAAY more tactics and micro needed for this game. Unlike the ROCK-PAPER-SCISSORS style of SC and SC2.

I mean, nearly everyone is buying SC2 even if they know its fucking expensive due to the storyline. But whats storyline gotta do when compared to pure gameplay quality like DOW 2? In tradition, they never had a solid, co-related storyline anyway, but each race has their own history to tell. For those who'll most likely get into single player modes and not online multiplayer, which i ever doubt you will with pirated dvds...I strongly recommend DOW 2. And heres some pictures for your comparison.

REMINDER, CLICK ON PIC FOR FULLSIZE



When compared to DOW 2....

2 gameplay vids for comparison too. Both found on youtube :D

A new section for multiplay comparison, I'll like to make it as simple as possible.
Starcraft 2
You get the base building and resource gathering just like from SC1. Only that there will be a few add ons.

Rocks which can be destroyed to unlock paths to new basses.

High yield minerals which of course, gives you more minerals. Not sure bout gas tho.

Xel'naga towers which increases your line of sight drastically when your units are close to it.

Everything else is more or less the same with new units.

Dawn Of War 2
Unlike the previous DOW which involves both base building and point capture, this one is abit...different.

You get to choose a commander unit before the game starts. Each having their own unique set of skills, roles and possible upgrades.

You also have global skills this time. Similar to Company Of Heroes, but each race having their own pre-requisites for the skills expenditures. An example will be the Orkz global skills. They require WAAAGH!!. It is gained via fighting, killing enemies and when your own units die.

You command 6 squads in total, but you can train more units or make vehicles to add to the rampage.

There will be 2 currencies in the game. Power reserves and requisition. Power unlocks tech trees while requisition if for buildings, units, vehicles and most other upgrades.

There will only be one MAIN base building which will do pretty much most of the unit training and such.

SUMMARY
Stracraft 2 - Oldschool base building and scouting to counter their tactics. Its usually the...IF YOU KNOW WHAT IM BUILDING, IM FUCKED. Theres not much combination and theres usually minimal micro-management.

Dawn Of War 2 - Straight into the action!! Capture points ASAP and pwn those assholes. Its heck alot of micro-management and tactics needed for this game. Theres so many possible skills, upgrades and combos which makes the game so intense and often unpredictable. Base building is not an essential here, but the micro-management is.






posted @ 4:43 AM